![]() ![]() When you start off the game you have the basic mech without the ability to hover or dash, sucks. The shield may seem slow but once you upgrade it you’ll find the response time to feel better. Start brings up a map, various items, and commands while select lets you hop on out of your mech and go commando. Jumping, firing, secondary fire, and secondary weapon switch are mapped comfortably to the face buttons. Double tap left or right to dash in that direction (once you buy the right part). The R button whips out your impressive shield (which negates nearly every attack an enemy can throw at you). The L button locks your angle and facing so you can take out the frequent aerial assault. IMPORTANT: Fuel isn’t fuel as we know it, but is used to repair damage to your mech! You can move left or right with the D-pad while up and down adjust your aim. There are usually multiple tiers which you can jump onto or down through to gain the most advantageous position to bring down the seemingly endless hordes of suicidal baddies. The levels all start you off on the left of the level and have you work your way through enemies until you find some important thing or until you hit the end at the right. Green spots are shops, red spots are unfinished business, white spots are useless, and blue spots are levels you’ve beaten but can return to. ![]() You move around a map to select which area you want to visit. ![]() You fight with other robots and some soldiers to gain experience and money to buy new parts which become available when you reach certain levels. The game is basically a side-scrolling mech combat with rpg elements. Didn’t understand the story until I got someone with an understanding of the language to read some of the parts I figured were important, so don’t trust me about the story. Have to saw off two little things on the bottom of the cartridge just to play it on an SNES, but it is work the effort. That said, this game is in Japanese on the Super Famicon. Sometimes I wonder why Uematsu gets all this overwhelming adulation just for composing music for a particularly popular RPG series, but God damn his music rocks.By Flan_Man | Review Date: JFirst off, I don’t claim to understand the Japanese language. The soundtrack, provided by a variety of Square talent (but mostly the heroes Nobuo Uematsu and Yasunori Mitsuda) is fucking excellent. Hey, do you want your normal gun or this shotgun? Stuff like that. It isn’t the exhausting overwhelming chore like in the other FM games, though. Just to remind you that yes, you’re playing Front Mission, you’re given a wide assortment of equipment you can use to equip your mech however you see fit. At the start your duty is to protect the President from a coup at the hands of a powerful general, but I’m sure that All Is Not What It Seems, as is usually the case. You walk around in your Wanzer and shoot things. This is why I actually enjoy Gun Hazard.Īpparently the same team who did Cybernator/Assault Suits Valken did this game, and it’s pretty apparent from playing them both. And as a sidescrolling action game, it has nothing to do gameplay-wise (or story-wise, debatably) with the other Front Mission games. Front Mission: Gun Hazard is a sidescrolling action game. ![]()
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